Method List
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- #active (Fz2D.Entity)
- #add (Fz2D.TextureInput)
- #add (Fz2D.Group)
- #add (Fz2D.Vec2)
- #addAnimation (Fz2D.Entity)
- #addCircle (Fz2D.TextureInput)
- #addFill (Fz2D.TextureInput)
- #addTexture (Fz2D.TextureAtlas)
- #allAlive (Fz2D.Group)
- #allDead (Fz2D.Group)
- .any (Fz2D)
- #any (Fz2D.Group)
- .appendEl (Fz2D)
- #apply (Fz2D.TextureInput)
- #at (Fz2D.Group)
- .callable (Fz2D)
- #centerText (Fz2D.Font)
- .clamp (Fz2D)
- #clear (Fz2D.Canvas)
- #clear (Fz2D.CanvasWebGL)
- #clear (Fz2D.Group)
- #clone (Fz2D.Audio)
- .collide (Fz2D)
- #complete (Fz2D.Loader)
- .contains (Fz2D)
- #contains (Fz2D.BBox)
- #contains (Fz2D.Rect)
- .createEl (Fz2D)
- #dec (Fz2D.Gui.Label)
- .dist (Fz2D)
- #dist (Fz2D.Vec2)
- .distSqr (Fz2D)
- #distSqr (Fz2D.Vec2)
- #div (Fz2D.Vec2)
- #dot (Fz2D.Vec2)
- #draw (Fz2D.Loader)
- #draw (Fz2D.Plugins.Touch)
- #draw (Fz2D.Plugins.Touch.TouchControl)
- #draw (Fz2D.Canvas)
- #draw (Fz2D.CanvasWebGL)
- #draw (Fz2D.Object)
- #draw (Fz2D.Entity)
- #draw (Fz2D.Group)
- #draw (Fz2D.Gui.Countdown)
- #draw (Fz2D.Gui.Label)
- #draw (Fz2D.Gui.TextButton)
- #draw (Fz2D.Game)
- #drawText (Fz2D.Font)
- #each (Fz2D.Group)
- #eachByClass (Fz2D.Group)
- .empty (Fz2D)
- .enumerable (Fz2D)
- #equals (Fz2D.BBox)
- #equals (Fz2D.Rect)
- #equals (Fz2D.Size)
- #equals (Fz2D.Vec2)
- #expand (Fz2D.Loader.Base)
- #fill (Fz2D.Canvas)
- #fill (Fz2D.CanvasWebGL)
- #find (Fz2D.Input.Touch.Collection)
- #find (Fz2D.Group)
- #findByClass (Fz2D.Group)
- #findByTag (Fz2D.Group)
- #first (Fz2D.Input.Touch.Collection)
- #first (Fz2D.Group)
- #firstAlive (Fz2D.Group)
- #firstAliveByClass (Fz2D.Group)
- #firstAliveByTag (Fz2D.Group)
- #firstAvail (Fz2D.Group)
- #firstAvailByClass (Fz2D.Group)
- #firstAvailByTag (Fz2D.Group)
- #firstDead (Fz2D.Group)
- #firstDeadByClass (Fz2D.Group)
- #firstDeadByTag (Fz2D.Group)
- #firstExisting (Fz2D.Group)
- #firstExistingByClass (Fz2D.Group)
- #firstExistingByTag (Fz2D.Group)
- #firstVisible (Fz2D.Group)
- #firstVisibleByClass (Fz2D.Group)
- #firstVisibleByTag (Fz2D.Group)
- #flush (Fz2D.Canvas)
- #flush (Fz2D.CanvasWebGL)
- .from (Fz2D.Iso)
- #get (Fz2D.Storage)
- .getCollisionSide (Fz2D)
- .getContext (Fz2D.Canvas)
- .getJSON (Fz2D)
- .getName (Fz2D.Plugin)
- #getSubTexture (Fz2D.Texture)
- #getTexture (Fz2D.TextureAtlas)
- #hasAlive (Fz2D.Group)
- #hasAliveByClass (Fz2D.Group)
- #hasAliveByTag (Fz2D.Group)
- #hasDead (Fz2D.Group)
- #hasDeadByClass (Fz2D.Group)
- #hasDeadByTag (Fz2D.Group)
- #hasVisible (Fz2D.Group)
- #hasVisibleByClass (Fz2D.Group)
- #hasVisibleByTag (Fz2D.Group)
- #hide (Fz2D.Input.Mouse)
- #hide (Fz2D.Object)
- #hide (Fz2D.Group)
- #inc (Fz2D.Gui.Label)
- #is (Fz2D.Entity)
- #is (Fz2D.Gui.Label)
- #isLoading (Fz2D.Loader)
- #isNull (Fz2D.BBox)
- #isNull (Fz2D.Rect)
- #isNull (Fz2D.Size)
- #isNull (Fz2D.Vec2)
- #isOutOfBounds (Fz2D.Entity)
- #kill (Fz2D.Object)
- #kill (Fz2D.Group)
- #kill (Fz2D.Timeout)
- #last (Fz2D.Input.Touch.Collection)
- #last (Fz2D.Group)
- #length (Fz2D.Group)
- #load (Fz2D.Loader)
- #load (Fz2D.Loader.Base)
- #load (Fz2D.Loader.Loaders.Audio)
- #load (Fz2D.Loader.Loaders.JSON)
- #load (Fz2D.Loader.Loaders.Texture)
- #load (Fz2D.Loader.Loaders.TextureAtlas)
- #load (Fz2D.Texture)
- #load (Fz2D.Audio)
- #load (Fz2D.Game)
- #measureText (Fz2D.Font)
- #moved (Fz2D.Plugins.Touch.TouchControl)
- #mul (Fz2D.Vec2)
- #next (Fz2D.Random)
- #nextBetween (Fz2D.Random)
- #nextBool (Fz2D.Random)
- #nextDirection (Fz2D.Random)
- #nextFloat (Fz2D.Random)
- .object (Fz2D)
- #onclick (Fz2D.Gui.Button)
- #onclick (Fz2D.Gui.Checkbox)
- #onclick (Fz2D.Gui.Mouse)
- #onend (Fz2D.Animation)
- #onend (Fz2D.Gui.Countdown)
- #onend (Fz2D.Timeout)
- #onload (Fz2D.Loader)
- #onload (Fz2D.Loader.Base)
- #onload (Fz2D.Texture)
- #onload (Fz2D.Audio)
- #onload (Fz2D.Game)
- .overlap (Fz2D)
- #overlaps (Fz2D.BBox)
- #overlaps (Fz2D.Rect)
- #pause (Fz2D.Audio)
- #play (Fz2D.Animation)
- #play (Fz2D.Entity)
- #play (Fz2D.Audio)
- .present (Fz2D)
- #pressed (Fz2D.Plugins.Touch.TouchControl)
- #pressed (Fz2D.Plugins.Touch.TouchControlJoystickButton)
- #range (Fz2D.Group)
- #recycle (Fz2D.Group)
- #recycleByClass (Fz2D.Group)
- #recycleByTag (Fz2D.Group)
- #registerPlugin (Fz2D.Game)
- #released (Fz2D.Plugins.Touch.TouchControl)
- #remove (Fz2D.Group)
- #remove (Fz2D.Storage)
- #removeByClass (Fz2D.Group)
- #removeByIndex (Fz2D.Group)
- #removeByTag (Fz2D.Group)
- #replay (Fz2D.Audio)
- .require (Fz2D)
- #reset (Fz2D.Object)
- #reset (Fz2D.Group)
- #reset (Fz2D.Gui.Countdown)
- #reset (Fz2D.Timeout)
- #reverseFind (Fz2D.Group)
- .run (Fz2D.Game)
- #set (Fz2D.BBox)
- #set (Fz2D.Rect)
- #set (Fz2D.Size)
- #set (Fz2D.Vec2)
- #set (Fz2D.Storage)
- #setFormat (Fz2D.Gui.Label)
- #setFromPointer (Fz2D.Input.Touch.Collection)
- #setFromTouchList (Fz2D.Input.Touch.Collection)
- #setLoop (Fz2D.Audio)
- #setPos (Fz2D.BBox)
- #setPos (Fz2D.Rect)
- #setSize (Fz2D.BBox)
- #setSize (Fz2D.Rect)
- .setStyleEl (Fz2D)
- #setText (Fz2D.Gui.Label)
- #setText (Fz2D.Gui.TextButton)
- #setTexture (Fz2D.TextureAtlas)
- #setVolume (Fz2D.Audio)
- #show (Fz2D.Input.Mouse)
- #show (Fz2D.Object)
- #show (Fz2D.Group)
- #sort (Fz2D.Group)
- #sortByZ (Fz2D.Group)
- .step (Fz2D)
- #stop (Fz2D.Animation)
- #stop (Fz2D.Entity)
- #stop (Fz2D.Audio)
- .string (Fz2D)
- #sub (Fz2D.Vec2)
- .swap (Fz2D)
- .to (Fz2D.Iso)
- #toAudio (Fz2D.Audio)
- #toElement (Fz2D.Canvas)
- #toImage (Fz2D.Canvas)
- #toImage (Fz2D.Texture)
- #toInt (Fz2D.Gui.Label)
- .toRGB (Fz2D)
- .track (Fz2D.Plugins.GoogleAnalytics)
- #update (Fz2D.Input)
- #update (Fz2D.Input.Keyboard)
- #update (Fz2D.Input.Mouse)
- #update (Fz2D.Input.Touch)
- #update (Fz2D.Loader)
- #update (Fz2D.Plugins.Box2D)
- #update (Fz2D.Plugins.Stats)
- #update (Fz2D.Plugins.Touch)
- #update (Fz2D.Plugins.Touch.TouchControl)
- #update (Fz2D.Animation)
- #update (Fz2D.Object)
- #update (Fz2D.Entity)
- #update (Fz2D.Group)
- #update (Fz2D.Gui.Button)
- #update (Fz2D.Gui.Checkbox)
- #update (Fz2D.Gui.Countdown)
- #update (Fz2D.Gui.Label)
- #update (Fz2D.Gui.Mouse)
- #update (Fz2D.Game)
- #update (Fz2D.Timeout)
- #update (Fz2D.Timer)