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written on August 14, 2010

QuakeCon 2010

Just about two days ago at QuakeCon 2010, John announced the release of the integral source code of Wolfenstein: Return to Castle and Wolfenstein: Enemy Territory both using modified versions of idTech3 (Quake3).

This is another significant contribution to the open source community, even though some of us were expecting idTech4 (Doom3).

More on this over here .

Build, Build, Build

I quickly grabbed the source code of the SP version (Return to Castle) and compiled it without any problems in less than a minute on my Linux Box.

I don't own the original Return to Castle game so I searched for the demo version and copied the PAK file containing the game data.

Everything worked fine, except the sound which can be fixed easily:

echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss

I'm curious to see how the community will start cleaning up the code base just like it did with the good old idTech3. ( ioquake )

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