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Lera3D Architecture

written on March 28, 2010

It's kind of late, but I'm going to post this anyway. Yawn .

(click for a bigger version :P)

I've been always talking about Lera3D up and Lera3D down, but never posted anything tangible, so here we are rocking around the clock.

As you can see, everything is a plug-in, including the core itself; this allows 100% control and full customization of every aspect of the engine, the end-user can swap any plug-in by buying an alternate or just writing his / her own. (assuming that all plug-ins are well written and the exposed interfaces are flexible enough to make different implementations possible).

Lemon Tea has its place as well in the big picture ... can you find it? even though he's not using Lera3D as of now, it has a completely different small built-in engine, but this will change as it matures (hopefully!?!) .

I will write more about this tomorrow; by splitting up the core and explaining a couple of the existing features, plus giving a long awaited update on the progress with Lemon Tea.

Until tomorrow (ah shit it's tomorrow already ... grrr), as server said ...


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