Lemon Tea Update
It was about time for a status update regarding Lemon Tea. I'm trying to keep it simple and not over engineer it, because this is mainly a prototype and later is to be decided if it is worth continuing and transforming it into a full blown World Editor for Lera3D.
- Scene Editor (started)
- Property Editor (started, via the QT add-on)
- Console Log (captures all qDebug())
- lots of work on the internals (i.e asset load/save to XML)
I'm going to blend this with the update just not to make another totally separate post. (I'm lazy sigh)
I'm interested in this matter because I'm about to release Lemon Tea and then Lera3D sometime in the near future and choosing a good license is vital, because it can affect the adoption; a non-favorable license might totally reduce the interest.
I'm kind of falling for GPLv3 even if that's going to lead to a huge fragmentation, but at least it guarantees that nobody will just take a fork and turn it into closed source; on the other hand this would make it impossible to use it in any kind of commercial application, but this can be solved if the commercial licenses are negotiated on a case-to-case basis, so Indies could get a license for a much lower price than a full blown game studio with 30 full-time employees.
Just like good old Richard Stallman said, those who promote Open Source and Free Software they do not promote it with the freedom as the reason why.
I uploaded two episodes from the Go Open source campaign on Vimeo (feat. Richard Stallman) .
[ the correct thumbnails will appear in a day or two ]