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Drunken escapades with Glest ...

written on March 23, 2008

I grabbed Glest tonight, and wanted to compile it, but BOOM! when I wanted to compile the map editor, tons of errors related to wxWidgets popped up ... of course the 1st thing on what I was thinking is that my wxWidgets version is too old ... and so it was, so I grabbed the latest wxWidgets and after compiling it several times enabling one by one every feature required by the Glest map editor i did it ... Yay!

Here is my "configure" command ( just for the curious ):

./configure --enable-unicode --enable-config --enable-std_string --enable-std_iostreams --with-gl --with-gtk

wxWidgets takes quite some time to compile, even on my dual-core @ 1.8Ghz ... damn, usually I compile in a "yakuake" session so I can forget about it :P

One thing I noticed though, if I compiled wxWidgets with X11 the editor didn't flicker, but with GTK flickers heavily ...

I think that wouldn't be wrong if I would say that Glest is the best open source RTS at the moment in all means, graphics, ai, etc...

glest_screenshot.png

Anyway I'm planning to contribute to Glest ... maybe fixing some bugs, or making some improvements, we'll see ...

Until then, happy coding and may the source be with you!

glest_screenshot-1.png